Contributor Information
Name: Mary Null
email address: mnull@bayflash.stpt.usf.edu
School: USF
Standards
Sunshine
State Standards
Strand(s): Language
Standard(s): The student writes to communicate ideas and information
effectively
Benchmark(s): LA.B.2.4.1 - Students Write text, notes, outlines, comments,
and observations that demonstrate comprehension and synthesis of content, processes,
and experiences from a variety of media.
Strand(s): Language
Standard(s): The student uses listening strategies effectively.
Benchmark(s):
LA.C.1.4.1 - Student selects and uses appropriate listening strategies
according to the intended purpose, such as solving problems, interpreting and
evaluating the techniques and intent of a presentation, and taking action in
career-related situations.
LA.C.1.4.2 - Student describes, evaluates, and expands personal preferences
in listening to fiction, drama, literary nonfiction, and informational presentations.
Standard(s): The student uses effective viewing strategies.
Benchmark(s):
LA.C.2.4.2 - Student determines main concept and supporting details in
order to analyze and evaluate nonprint media messages.
Strand(s): Technology
Standard(s): T.4.4.10 Technology Communication Tools
Benchmark(s):
Studnet will collaborate with peers, experts, and others to contribute to a
content-related knowledge base by using technology to compile, synthesize, produce,
and disseminate information, models, and other creative works.
Strand(s): Technology
Standard(s): T.5.4.10 Technology Research Tools
Benchmark(s):
Studnet will collaborate with peers, experts, and others to contribute to a
content-related knowledge base by using technology to compile, synthesize, produce,
and disseminate information, models, and other creative works.
Strand(s): Technology
Standard(s): T.6.4.10 Technology Problem Solving and Decision Making
Tools
Benchmark(s):
Studnet will collaborate with peers, experts, and others to contribute to a
content-related knowledge base by using technology to compile, synthesize, produce,
and disseminate information, models, and other creative works.
Lesson Plan
Title: King Arthur
Technology Resource Requirements:
Subject Area(s): Language, Technology
Grade Level: 9-12
Short Description:
This is an introduction to the legends of King Arthur and the Knights of the Round Table. Look for assignments and bonus work within this stack. Remember...during this next 6 weeks, you are on a quest for information.
Approximate Time Required: 6 weeks
Gain Attention:
As you begin, you will take on the persona of a character of your choice from
the Arthurian legends. You are to learn as much as you are able (and maybe a
bit more) about that person, beccome that person per se, and then keep a daily
journal of everything you encounter. Journals will be given a daily point value
of up to 5 points. Length does not matter--interest and enthusiasm do.
Tasks:
Learning Objectives
Week One:
Students will be introduced to the literature of the Arthurian legend. Students may access a HyperStudio Presentation on the Life and Times of King Arthur. Each student should become familiar with the internet after signing the appropriate usage agreement.
Students use reference material and the treasure hunt to widen their base
of knowledge about the Arthurian Legend and answer the questions found on Arthur's
Treasure Hunt. The answers are word processed.
Arthur's Treasure Hunt Answers
Instruction Week Two:
Students adopt the persona of an Arthurian character. Using the King Arthur
Curriculum Page, Welcome King Arthur, students
will research in depth one character of their choice, keeping a journal of notes
regarding the feelings of that character, and their reactions to situations.
Instruction Week Three-Five:
Students create a multimedia presentation using HyperStudio on the Arthurian character of their choice. Students will synthesize why their character was interesting and important to the legend. Students will predict what may have happened to the legend if their character would have acted differently. Students will conclude the presentation persuading other students to their view of whether the Arthurian legend is based on fact.
Students may be interested in reading a poem by Alfred
Lord Tennyson about Camelot.
Interactions:
There are 25 students in my Literature classroom. I have 6 total computers,
one as a teacher presentation station, and 5 as student stations. I have pulled
the student stations away from the walls, run ethernet cables over the ceiling
tiles down to the machines that are scattered throughout the room. Around the
computers are groups of students, 5/computer. This grouping has opened up the
space in the room, and allows access throughout the day with minimal movement.
The monitor is on a swivel, and the keyboard is passed around from person to
person.
Each group has been taught cooperative learning strategies, and shares in all
assignments. Each group designates and switches roles every week. The project
encompasses 1 week of teacher instruction and group organization. The actual
project work time is 5 weeks.
Each group will share the computer on a rotating basis, one person/day. A sign
in chart by the computer will list who has used it, so all students will have
equal time. While the student is on the computer, the rest of the group will
be researching, reading and writing to follow the objectives of the unit.
Tools:
Computer w/ CD-ROM, Hyper Studio Program, Internet Access (Netscape, Explorer)
Assessments
Evaluation of Content:
Week One: Questions on research will be answered, word processed, and
handed in.
Week Two: The journal of notes will be handed in for assessment.
Week Five: The HyperStudio project will be assessed following the rubric
created. Arthur's HS Rubric
Evaluation of Technology:
Technology is used in this project as a tool to find information on the Internet
and CD-ROMs. It also is the tool used to put synthesize information found into
a multimedia presentation. Student will learn how to use technology to help
refine their research and presentation skills. Technology also serves to motivate
and excite all of the students to complete the project. The use of technology
should allow all students to participate and create a successful final product